All Dev Log entries
The Faded Vagrant//Pre-alpha development

Making Encounters Fairer and Exploration Clearer

October 2–3: Tuned combat, made forest encounters easier to read and turned the wolf cave into an accessible location.

We spent this pass tuning how a fight feels. Accuracy, protection and character growth needed to matter without letting defense scale too aggressively. We revised the health and defense formulas, settled on a starting 25 HP baseline and tested the new calculations.

In the forest, the Moonleaf quest item and Tomas's wolf cave gained clearer artwork. We aligned the cave's collision and entrance with the visible opening, then made the cave a physical place the player could enter without needing to unlock the doorway through a quest. Quest progress can still control what happens inside.

Smaller changes—like reducing overlarge foliage, improving zone texture handling and adding a searchable developer teleporter—support the same goal: make the world understandable and practical to test.