Last Light//0.4.0-alpha
Portrait HUD Overhaul
Improved resource-bar alignment, enlarged mobile controls, removed redundant distance text, and increased usable gameplay space.

This pass focused on making the moment-to-moment interface quieter and easier to read. The resource bars now sit in a more consistent relationship to the play space, while secondary distance information has been removed from the main view.
On smaller screens, the controls have been enlarged and given more breathing room. The goal is to keep the important decisions visible without letting the HUD compete with the world beyond the light.


